/**
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* @author qiao / https://github.com/qiao
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* @author mrdoob / http://mrdoob.com
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* @author alteredq / http://alteredqualia.com/
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* @author WestLangley / http://github.com/WestLangley
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* @author erich666 / http://erichaines.com
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*/
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// This set of controls performs orbiting, dollying (zooming), and panning.
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// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
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//
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// Orbit - left mouse / touch: one-finger move
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// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
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// Pan - right mouse, or left mouse + ctrl/metaKey, or arrow keys / touch: two-finger move
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THREE.OrbitControls = function(object, domElement) {
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this.object = object
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this.domElement = domElement !== undefined ? domElement : document
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// Set to false to disable this control
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this.enabled = true
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// "target" sets the location of focus, where the object orbits around
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this.target = new THREE.Vector3()
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// How far you can dolly in and out ( PerspectiveCamera only )
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this.minDistance = 0
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this.maxDistance = Infinity
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// How far you can zoom in and out ( OrthographicCamera only )
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this.minZoom = 0
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this.maxZoom = Infinity
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// How far you can orbit vertically, upper and lower limits.
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// Range is 0 to Math.PI radians.
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this.minPolarAngle = 0 // radians
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this.maxPolarAngle = Math.PI // radians
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// How far you can orbit horizontally, upper and lower limits.
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// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
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this.minAzimuthAngle = -Infinity // radians
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this.maxAzimuthAngle = Infinity // radians
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// Set to true to enable damping (inertia)
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// If damping is enabled, you must call controls.update() in your animation loop
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this.enableDamping = false
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this.dampingFactor = 0.25
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// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
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// Set to false to disable zooming
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this.enableZoom = true
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this.zoomSpeed = 1.0
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// Set to false to disable rotating
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this.enableRotate = true
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this.rotateSpeed = 1.0
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// Set to false to disable panning
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this.enablePan = true
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this.panSpeed = 1.0
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this.screenSpacePanning = false // if true, pan in screen-space
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this.keyPanSpeed = 7.0 // pixels moved per arrow key push
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// Set to true to automatically rotate around the target
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// If auto-rotate is enabled, you must call controls.update() in your animation loop
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this.autoRotate = false
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this.autoRotateSpeed = 2.0 // 30 seconds per round when fps is 60
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// Set to false to disable use of the keys
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this.enableKeys = true
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// The four arrow keys
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this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }
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// Mouse buttons
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this.mouseButtons = {
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LEFT: THREE.MOUSE.LEFT,
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MIDDLE: THREE.MOUSE.MIDDLE,
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RIGHT: THREE.MOUSE.RIGHT,
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}
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// for reset
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this.target0 = this.target.clone()
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this.position0 = this.object.position.clone()
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this.zoom0 = this.object.zoom
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//
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// public methods
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//
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this.getPolarAngle = function() {
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return spherical.phi
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}
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this.getAzimuthalAngle = function() {
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return spherical.theta
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}
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this.setPolarAngle = function(angle) {
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spherical.phi = angle
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this.forceUpdate()
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}
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this.setAzimuthalAngle = function(angle) {
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spherical.theta = angle
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this.forceUpdate()
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}
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this.saveState = function() {
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scope.target0.copy(scope.target)
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scope.position0.copy(scope.object.position)
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scope.zoom0 = scope.object.zoom
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}
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this.reset = function() {
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scope.target.copy(scope.target0)
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scope.object.position.copy(scope.position0)
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scope.object.zoom = scope.zoom0
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scope.object.updateProjectionMatrix()
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scope.dispatchEvent(changeEvent)
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scope.update()
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state = STATE.NONE
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}
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this.forceUpdate = (function() {
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var offset = new THREE.Vector3()
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// so camera.up is the orbit axis
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var quat = new THREE.Quaternion().setFromUnitVectors(
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object.up,
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new THREE.Vector3(0, 1, 0)
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)
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var quatInverse = quat.clone().inverse()
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var lastPosition = new THREE.Vector3()
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var lastQuaternion = new THREE.Quaternion()
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return function() {
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var position = this.object.position
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offset.copy(position).sub(this.target)
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// rotate offset to "y-axis-is-up" space
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offset.applyQuaternion(quat)
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// restrict spherical.theta to be between desired limits
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spherical.theta = Math.max(
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this.minAzimuthAngle,
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Math.min(this.maxAzimuthAngle, spherical.theta)
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)
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// restrict spherical.phi to be between desired limits
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spherical.phi = Math.max(
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this.minPolarAngle,
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Math.min(this.maxPolarAngle, spherical.phi)
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)
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// restrict spherical.phi to be betwee EPS and PI-EPS
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spherical.phi = Math.max(EPS, Math.min(Math.PI - EPS, spherical.phi))
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var radius = offset.length() * scale
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// restrict radius to be between desired limits
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radius = Math.max(this.minDistance, Math.min(this.maxDistance, radius))
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// move target to panned location
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this.target.add(panOffset)
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offset.x = radius * Math.sin(spherical.phi) * Math.sin(spherical.theta)
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offset.y = radius * Math.cos(spherical.phi)
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offset.z = radius * Math.sin(spherical.phi) * Math.cos(spherical.theta)
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// rotate offset back to "camera-up-vector-is-up" space
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offset.applyQuaternion(quatInverse)
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position.copy(this.target).add(offset)
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this.object.lookAt(this.target)
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if (this.enableDamping === true) {
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spherical.thetaDelta *= 1 - this.dampingFactor
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spherical.phiDelta *= 1 - this.dampingFactor
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} else {
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spherical.thetaDelta = 0
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spherical.phiDelta = 0
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}
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scale = 1
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panOffset.set(0, 0, 0)
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// update condition is:
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// min(camera displacement, camera rotation in radians)^2 > EPS
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// using small-angle approximation cos(x/2) = 1 - x^2 / 8
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if (
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zoomChanged ||
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lastPosition.distanceToSquared(this.object.position) > EPS ||
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8 * (1 - lastQuaternion.dot(this.object.quaternion)) > EPS
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) {
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lastPosition.copy(this.object.position)
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lastQuaternion.copy(this.object.quaternion)
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zoomChanged = false
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return true
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}
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return false
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}
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})()
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// this method is exposed, but perhaps it would be better if we can make it private...
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this.update = (function() {
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var offset = new THREE.Vector3()
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// so camera.up is the orbit axis
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var quat = new THREE.Quaternion().setFromUnitVectors(
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object.up,
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new THREE.Vector3(0, 1, 0)
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)
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var quatInverse = quat.clone().inverse()
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var lastPosition = new THREE.Vector3()
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var lastQuaternion = new THREE.Quaternion()
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return function update() {
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var position = scope.object.position
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offset.copy(position).sub(scope.target)
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// rotate offset to "y-axis-is-up" space
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offset.applyQuaternion(quat)
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// angle from z-axis around y-axis
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spherical.setFromVector3(offset)
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if (scope.autoRotate && state === STATE.NONE) {
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rotateLeft(getAutoRotationAngle())
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}
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spherical.theta += sphericalDelta.theta
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spherical.phi += sphericalDelta.phi
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// restrict theta to be between desired limits
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spherical.theta = Math.max(
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scope.minAzimuthAngle,
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Math.min(scope.maxAzimuthAngle, spherical.theta)
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)
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// restrict phi to be between desired limits
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spherical.phi = Math.max(
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scope.minPolarAngle,
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Math.min(scope.maxPolarAngle, spherical.phi)
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)
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spherical.makeSafe()
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spherical.radius *= scale
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// restrict radius to be between desired limits
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spherical.radius = Math.max(
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scope.minDistance,
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Math.min(scope.maxDistance, spherical.radius)
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)
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// move target to panned location
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scope.target.add(panOffset)
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offset.setFromSpherical(spherical)
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// rotate offset back to "camera-up-vector-is-up" space
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offset.applyQuaternion(quatInverse)
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position.copy(scope.target).add(offset)
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scope.object.lookAt(scope.target)
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if (scope.enableDamping === true) {
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sphericalDelta.theta *= 1 - scope.dampingFactor
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sphericalDelta.phi *= 1 - scope.dampingFactor
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panOffset.multiplyScalar(1 - scope.dampingFactor)
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} else {
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sphericalDelta.set(0, 0, 0)
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panOffset.set(0, 0, 0)
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}
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scale = 1
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// update condition is:
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// min(camera displacement, camera rotation in radians)^2 > EPS
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// using small-angle approximation cos(x/2) = 1 - x^2 / 8
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if (
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zoomChanged ||
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lastPosition.distanceToSquared(scope.object.position) > EPS ||
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8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS
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) {
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scope.dispatchEvent(changeEvent)
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lastPosition.copy(scope.object.position)
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lastQuaternion.copy(scope.object.quaternion)
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zoomChanged = false
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return true
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}
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return false
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}
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})()
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this.dispose = function() {
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scope.domElement.removeEventListener('contextmenu', onContextMenu, false)
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scope.domElement.removeEventListener('mousedown', onMouseDown, false)
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scope.domElement.removeEventListener('wheel', onMouseWheel, false)
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scope.domElement.removeEventListener('touchstart', onTouchStart, false)
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scope.domElement.removeEventListener('touchend', onTouchEnd, false)
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scope.domElement.removeEventListener('touchmove', onTouchMove, false)
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document.removeEventListener('mousemove', onMouseMove, false)
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document.removeEventListener('mouseup', onMouseUp, false)
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window.removeEventListener('keydown', onKeyDown, false)
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//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
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}
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//
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// internals
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//
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var scope = this
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var changeEvent = { type: 'change' }
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var startEvent = { type: 'start' }
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var endEvent = { type: 'end' }
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var STATE = {
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NONE: -1,
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ROTATE: 0,
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DOLLY: 1,
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PAN: 2,
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TOUCH_ROTATE: 3,
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TOUCH_DOLLY_PAN: 4,
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}
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var state = STATE.NONE
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var EPS = 0.000001
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// current position in spherical coordinates
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var spherical = new THREE.Spherical()
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var sphericalDelta = new THREE.Spherical()
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var scale = 1
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var panOffset = new THREE.Vector3()
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var zoomChanged = false
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var rotateStart = new THREE.Vector2()
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var rotateEnd = new THREE.Vector2()
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var rotateDelta = new THREE.Vector2()
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var panStart = new THREE.Vector2()
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var panEnd = new THREE.Vector2()
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var panDelta = new THREE.Vector2()
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var dollyStart = new THREE.Vector2()
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var dollyEnd = new THREE.Vector2()
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var dollyDelta = new THREE.Vector2()
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function getAutoRotationAngle() {
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return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed
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}
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function getZoomScale() {
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return Math.pow(0.95, scope.zoomSpeed)
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}
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function rotateLeft(angle) {
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sphericalDelta.theta -= angle
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}
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function rotateUp(angle) {
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sphericalDelta.phi -= angle
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}
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var panLeft = (function() {
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var v = new THREE.Vector3()
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return function panLeft(distance, objectMatrix) {
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v.setFromMatrixColumn(objectMatrix, 0) // get X column of objectMatrix
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v.multiplyScalar(-distance)
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panOffset.add(v)
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}
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})()
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var panUp = (function() {
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var v = new THREE.Vector3()
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return function panUp(distance, objectMatrix) {
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if (scope.screenSpacePanning === true) {
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v.setFromMatrixColumn(objectMatrix, 1)
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} else {
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v.setFromMatrixColumn(objectMatrix, 0)
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v.crossVectors(scope.object.up, v)
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}
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v.multiplyScalar(distance)
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panOffset.add(v)
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}
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})()
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// deltaX and deltaY are in pixels; right and down are positive
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var pan = (function() {
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var offset = new THREE.Vector3()
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return function pan(deltaX, deltaY) {
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var element =
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scope.domElement === document ? scope.domElement.body : scope.domElement
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if (scope.object.isPerspectiveCamera) {
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// perspective
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var position = scope.object.position
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offset.copy(position).sub(scope.target)
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var targetDistance = offset.length()
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// half of the fov is center to top of screen
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targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0)
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// we use only clientHeight here so aspect ratio does not distort speed
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panLeft(
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(2 * deltaX * targetDistance) / element.clientHeight,
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scope.object.matrix
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)
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panUp(
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(2 * deltaY * targetDistance) / element.clientHeight,
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scope.object.matrix
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)
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} else if (scope.object.isOrthographicCamera) {
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// orthographic
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panLeft(
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(deltaX * (scope.object.right - scope.object.left)) /
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scope.object.zoom /
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element.clientWidth,
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scope.object.matrix
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)
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panUp(
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(deltaY * (scope.object.top - scope.object.bottom)) /
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scope.object.zoom /
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element.clientHeight,
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scope.object.matrix
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)
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} else {
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// camera neither orthographic nor perspective
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console.warn(
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'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.'
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)
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scope.enablePan = false
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}
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}
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})()
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function dollyIn(dollyScale) {
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if (scope.object.isPerspectiveCamera) {
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scale /= dollyScale
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} else if (scope.object.isOrthographicCamera) {
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scope.object.zoom = Math.max(
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scope.minZoom,
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Math.min(scope.maxZoom, scope.object.zoom * dollyScale)
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)
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scope.object.updateProjectionMatrix()
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zoomChanged = true
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} else {
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console.warn(
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'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.'
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)
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scope.enableZoom = false
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}
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}
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function dollyOut(dollyScale) {
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if (scope.object.isPerspectiveCamera) {
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scale *= dollyScale
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} else if (scope.object.isOrthographicCamera) {
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scope.object.zoom = Math.max(
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scope.minZoom,
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Math.min(scope.maxZoom, scope.object.zoom / dollyScale)
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)
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scope.object.updateProjectionMatrix()
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zoomChanged = true
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} else {
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console.warn(
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'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.'
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)
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scope.enableZoom = false
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}
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}
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//
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// event callbacks - update the object state
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//
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function handleMouseDownRotate(event) {
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//console.log( 'handleMouseDownRotate' );
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rotateStart.set(event.clientX, event.clientY)
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}
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function handleMouseDownDolly(event) {
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//console.log( 'handleMouseDownDolly' );
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dollyStart.set(event.clientX, event.clientY)
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}
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function handleMouseDownPan(event) {
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//console.log( 'handleMouseDownPan' );
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panStart.set(event.clientX, event.clientY)
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}
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function handleMouseMoveRotate(event) {
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//console.log( 'handleMouseMoveRotate' );
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rotateEnd.set(event.clientX, event.clientY)
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rotateDelta
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.subVectors(rotateEnd, rotateStart)
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.multiplyScalar(scope.rotateSpeed)
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var element =
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scope.domElement === document ? scope.domElement.body : scope.domElement
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rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height
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rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight)
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rotateStart.copy(rotateEnd)
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scope.update()
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}
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function handleMouseMoveDolly(event) {
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//console.log( 'handleMouseMoveDolly' );
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dollyEnd.set(event.clientX, event.clientY)
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dollyDelta.subVectors(dollyEnd, dollyStart)
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if (dollyDelta.y > 0) {
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dollyIn(getZoomScale())
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} else if (dollyDelta.y < 0) {
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dollyOut(getZoomScale())
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}
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dollyStart.copy(dollyEnd)
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scope.update()
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}
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function handleMouseMovePan(event) {
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//console.log( 'handleMouseMovePan' );
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|
|
panEnd.set(event.clientX, event.clientY)
|
|
|
|
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)
|
|
|
|
pan(panDelta.x, panDelta.y)
|
|
|
|
panStart.copy(panEnd)
|
|
|
|
scope.update()
|
|
}
|
|
|
|
function handleMouseUp(event) {
|
|
// console.log( 'handleMouseUp' );
|
|
}
|
|
|
|
function handleMouseWheel(event) {
|
|
// console.log( 'handleMouseWheel' );
|
|
|
|
if (event.deltaY < 0) {
|
|
dollyOut(getZoomScale())
|
|
} else if (event.deltaY > 0) {
|
|
dollyIn(getZoomScale())
|
|
}
|
|
|
|
scope.update()
|
|
}
|
|
|
|
function handleKeyDown(event) {
|
|
//console.log( 'handleKeyDown' );
|
|
|
|
switch (event.keyCode) {
|
|
case scope.keys.UP:
|
|
pan(0, scope.keyPanSpeed)
|
|
scope.update()
|
|
break
|
|
|
|
case scope.keys.BOTTOM:
|
|
pan(0, -scope.keyPanSpeed)
|
|
scope.update()
|
|
break
|
|
|
|
case scope.keys.LEFT:
|
|
pan(scope.keyPanSpeed, 0)
|
|
scope.update()
|
|
break
|
|
|
|
case scope.keys.RIGHT:
|
|
pan(-scope.keyPanSpeed, 0)
|
|
scope.update()
|
|
break
|
|
}
|
|
}
|
|
|
|
function handleTouchStartRotate(event) {
|
|
//console.log( 'handleTouchStartRotate' );
|
|
|
|
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY)
|
|
}
|
|
|
|
function handleTouchStartDollyPan(event) {
|
|
//console.log( 'handleTouchStartDollyPan' );
|
|
|
|
if (scope.enableZoom) {
|
|
var dx = event.touches[0].pageX - event.touches[1].pageX
|
|
var dy = event.touches[0].pageY - event.touches[1].pageY
|
|
|
|
var distance = Math.sqrt(dx * dx + dy * dy)
|
|
|
|
dollyStart.set(0, distance)
|
|
}
|
|
|
|
if (scope.enablePan) {
|
|
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
|
|
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)
|
|
|
|
panStart.set(x, y)
|
|
}
|
|
}
|
|
|
|
function handleTouchMoveRotate(event) {
|
|
//console.log( 'handleTouchMoveRotate' );
|
|
|
|
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY)
|
|
|
|
rotateDelta
|
|
.subVectors(rotateEnd, rotateStart)
|
|
.multiplyScalar(scope.rotateSpeed)
|
|
|
|
var element =
|
|
scope.domElement === document ? scope.domElement.body : scope.domElement
|
|
|
|
rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height
|
|
|
|
rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight)
|
|
|
|
rotateStart.copy(rotateEnd)
|
|
|
|
scope.update()
|
|
}
|
|
|
|
function handleTouchMoveDollyPan(event) {
|
|
//console.log( 'handleTouchMoveDollyPan' );
|
|
|
|
if (scope.enableZoom) {
|
|
var dx = event.touches[0].pageX - event.touches[1].pageX
|
|
var dy = event.touches[0].pageY - event.touches[1].pageY
|
|
|
|
var distance = Math.sqrt(dx * dx + dy * dy)
|
|
|
|
dollyEnd.set(0, distance)
|
|
|
|
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed))
|
|
|
|
dollyIn(dollyDelta.y)
|
|
|
|
dollyStart.copy(dollyEnd)
|
|
}
|
|
|
|
if (scope.enablePan) {
|
|
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
|
|
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)
|
|
|
|
panEnd.set(x, y)
|
|
|
|
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)
|
|
|
|
pan(panDelta.x, panDelta.y)
|
|
|
|
panStart.copy(panEnd)
|
|
}
|
|
|
|
scope.update()
|
|
}
|
|
|
|
function handleTouchEnd(event) {
|
|
//console.log( 'handleTouchEnd' );
|
|
}
|
|
|
|
//
|
|
// event handlers - FSM: listen for events and reset state
|
|
//
|
|
|
|
function onMouseDown(event) {
|
|
if (scope.enabled === false) return
|
|
|
|
event.preventDefault()
|
|
|
|
switch (event.button) {
|
|
case scope.mouseButtons.LEFT:
|
|
if (event.ctrlKey || event.metaKey) {
|
|
if (scope.enablePan === false) return
|
|
|
|
handleMouseDownPan(event)
|
|
|
|
state = STATE.PAN
|
|
} else {
|
|
if (scope.enableRotate === false) return
|
|
|
|
handleMouseDownRotate(event)
|
|
|
|
state = STATE.ROTATE
|
|
}
|
|
|
|
break
|
|
|
|
case scope.mouseButtons.MIDDLE:
|
|
if (scope.enableZoom === false) return
|
|
|
|
handleMouseDownDolly(event)
|
|
|
|
state = STATE.DOLLY
|
|
|
|
break
|
|
|
|
case scope.mouseButtons.RIGHT:
|
|
if (scope.enablePan === false) return
|
|
|
|
handleMouseDownPan(event)
|
|
|
|
state = STATE.PAN
|
|
|
|
break
|
|
}
|
|
|
|
if (state !== STATE.NONE) {
|
|
document.addEventListener('mousemove', onMouseMove, false)
|
|
document.addEventListener('mouseup', onMouseUp, false)
|
|
|
|
scope.dispatchEvent(startEvent)
|
|
}
|
|
}
|
|
|
|
function onMouseMove(event) {
|
|
if (scope.enabled === false) return
|
|
|
|
event.preventDefault()
|
|
|
|
switch (state) {
|
|
case STATE.ROTATE:
|
|
if (scope.enableRotate === false) return
|
|
|
|
handleMouseMoveRotate(event)
|
|
|
|
break
|
|
|
|
case STATE.DOLLY:
|
|
if (scope.enableZoom === false) return
|
|
|
|
handleMouseMoveDolly(event)
|
|
|
|
break
|
|
|
|
case STATE.PAN:
|
|
if (scope.enablePan === false) return
|
|
|
|
handleMouseMovePan(event)
|
|
|
|
break
|
|
}
|
|
}
|
|
|
|
function onMouseUp(event) {
|
|
if (scope.enabled === false) return
|
|
|
|
handleMouseUp(event)
|
|
|
|
document.removeEventListener('mousemove', onMouseMove, false)
|
|
document.removeEventListener('mouseup', onMouseUp, false)
|
|
|
|
scope.dispatchEvent(endEvent)
|
|
|
|
state = STATE.NONE
|
|
}
|
|
|
|
function onMouseWheel(event) {
|
|
if (
|
|
scope.enabled === false ||
|
|
scope.enableZoom === false ||
|
|
(state !== STATE.NONE && state !== STATE.ROTATE)
|
|
)
|
|
return
|
|
|
|
event.preventDefault()
|
|
event.stopPropagation()
|
|
|
|
scope.dispatchEvent(startEvent)
|
|
|
|
handleMouseWheel(event)
|
|
|
|
scope.dispatchEvent(endEvent)
|
|
}
|
|
|
|
function onKeyDown(event) {
|
|
if (
|
|
scope.enabled === false ||
|
|
scope.enableKeys === false ||
|
|
scope.enablePan === false
|
|
)
|
|
return
|
|
|
|
handleKeyDown(event)
|
|
}
|
|
|
|
function onTouchStart(event) {
|
|
if (scope.enabled === false) return
|
|
|
|
event.preventDefault()
|
|
|
|
switch (event.touches.length) {
|
|
case 1: // one-fingered touch: rotate
|
|
if (scope.enableRotate === false) return
|
|
|
|
handleTouchStartRotate(event)
|
|
|
|
state = STATE.TOUCH_ROTATE
|
|
|
|
break
|
|
|
|
case 2: // two-fingered touch: dolly-pan
|
|
if (scope.enableZoom === false && scope.enablePan === false) return
|
|
|
|
handleTouchStartDollyPan(event)
|
|
|
|
state = STATE.TOUCH_DOLLY_PAN
|
|
|
|
break
|
|
|
|
default:
|
|
state = STATE.NONE
|
|
}
|
|
|
|
if (state !== STATE.NONE) {
|
|
scope.dispatchEvent(startEvent)
|
|
}
|
|
}
|
|
|
|
function onTouchMove(event) {
|
|
if (scope.enabled === false) return
|
|
|
|
event.preventDefault()
|
|
event.stopPropagation()
|
|
|
|
switch (event.touches.length) {
|
|
case 1: // one-fingered touch: rotate
|
|
if (scope.enableRotate === false) return
|
|
if (state !== STATE.TOUCH_ROTATE) return // is this needed?
|
|
|
|
handleTouchMoveRotate(event)
|
|
|
|
break
|
|
|
|
case 2: // two-fingered touch: dolly-pan
|
|
if (scope.enableZoom === false && scope.enablePan === false) return
|
|
if (state !== STATE.TOUCH_DOLLY_PAN) return // is this needed?
|
|
|
|
handleTouchMoveDollyPan(event)
|
|
|
|
break
|
|
|
|
default:
|
|
state = STATE.NONE
|
|
}
|
|
}
|
|
|
|
function onTouchEnd(event) {
|
|
if (scope.enabled === false) return
|
|
|
|
handleTouchEnd(event)
|
|
|
|
scope.dispatchEvent(endEvent)
|
|
|
|
state = STATE.NONE
|
|
}
|
|
|
|
function onContextMenu(event) {
|
|
if (scope.enabled === false) return
|
|
|
|
event.preventDefault()
|
|
}
|
|
|
|
//
|
|
|
|
scope.domElement.addEventListener('contextmenu', onContextMenu, false)
|
|
|
|
scope.domElement.addEventListener('mousedown', onMouseDown, false)
|
|
scope.domElement.addEventListener('wheel', onMouseWheel, false)
|
|
|
|
scope.domElement.addEventListener('touchstart', onTouchStart, false)
|
|
scope.domElement.addEventListener('touchend', onTouchEnd, false)
|
|
scope.domElement.addEventListener('touchmove', onTouchMove, false)
|
|
|
|
window.addEventListener('keydown', onKeyDown, false)
|
|
|
|
// force an update at start
|
|
|
|
this.update()
|
|
}
|
|
|
|
THREE.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype)
|
|
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls
|
|
|
|
Object.defineProperties(THREE.OrbitControls.prototype, {
|
|
center: {
|
|
get: function() {
|
|
console.warn('THREE.OrbitControls: .center has been renamed to .target')
|
|
return this.target
|
|
},
|
|
},
|
|
|
|
// backward compatibility
|
|
|
|
noZoom: {
|
|
get: function() {
|
|
console.warn(
|
|
'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.'
|
|
)
|
|
return !this.enableZoom
|
|
},
|
|
|
|
set: function(value) {
|
|
console.warn(
|
|
'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.'
|
|
)
|
|
this.enableZoom = !value
|
|
},
|
|
},
|
|
|
|
noRotate: {
|
|
get: function() {
|
|
console.warn(
|
|
'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.'
|
|
)
|
|
return !this.enableRotate
|
|
},
|
|
|
|
set: function(value) {
|
|
console.warn(
|
|
'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.'
|
|
)
|
|
this.enableRotate = !value
|
|
},
|
|
},
|
|
|
|
noPan: {
|
|
get: function() {
|
|
console.warn(
|
|
'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.'
|
|
)
|
|
return !this.enablePan
|
|
},
|
|
|
|
set: function(value) {
|
|
console.warn(
|
|
'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.'
|
|
)
|
|
this.enablePan = !value
|
|
},
|
|
},
|
|
|
|
noKeys: {
|
|
get: function() {
|
|
console.warn(
|
|
'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.'
|
|
)
|
|
return !this.enableKeys
|
|
},
|
|
|
|
set: function(value) {
|
|
console.warn(
|
|
'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.'
|
|
)
|
|
this.enableKeys = !value
|
|
},
|
|
},
|
|
|
|
staticMoving: {
|
|
get: function() {
|
|
console.warn(
|
|
'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.'
|
|
)
|
|
return !this.enableDamping
|
|
},
|
|
|
|
set: function(value) {
|
|
console.warn(
|
|
'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.'
|
|
)
|
|
this.enableDamping = !value
|
|
},
|
|
},
|
|
|
|
dynamicDampingFactor: {
|
|
get: function() {
|
|
console.warn(
|
|
'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.'
|
|
)
|
|
return this.dampingFactor
|
|
},
|
|
|
|
set: function(value) {
|
|
console.warn(
|
|
'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.'
|
|
)
|
|
this.dampingFactor = value
|
|
},
|
|
},
|
|
})
|