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/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
*/
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or left mouse + ctrl/metaKey, or arrow keys / touch: two-finger move
THREE.OrbitControls = function(object, domElement) {
this.object = object
this.domElement = domElement !== undefined ? domElement : document
// Set to false to disable this control
this.enabled = true
// "target" sets the location of focus, where the object orbits around
this.target = new THREE.Vector3()
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0
this.maxDistance = Infinity
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0
this.maxZoom = Infinity
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0 // radians
this.maxPolarAngle = Math.PI // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
this.minAzimuthAngle = -Infinity // radians
this.maxAzimuthAngle = Infinity // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = false
this.dampingFactor = 0.25
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true
this.zoomSpeed = 1.0
// Set to false to disable rotating
this.enableRotate = true
this.rotateSpeed = 1.0
// Set to false to disable panning
this.enablePan = true
this.panSpeed = 1.0
this.screenSpacePanning = false // if true, pan in screen-space
this.keyPanSpeed = 7.0 // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false
this.autoRotateSpeed = 2.0 // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
this.enableKeys = true
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }
// Mouse buttons
this.mouseButtons = {
LEFT: THREE.MOUSE.LEFT,
MIDDLE: THREE.MOUSE.MIDDLE,
RIGHT: THREE.MOUSE.RIGHT,
}
// for reset
this.target0 = this.target.clone()
this.position0 = this.object.position.clone()
this.zoom0 = this.object.zoom
//
// public methods
//
this.getPolarAngle = function() {
return spherical.phi
}
this.getAzimuthalAngle = function() {
return spherical.theta
}
this.setPolarAngle = function(angle) {
spherical.phi = angle
this.forceUpdate()
}
this.setAzimuthalAngle = function(angle) {
spherical.theta = angle
this.forceUpdate()
}
this.saveState = function() {
scope.target0.copy(scope.target)
scope.position0.copy(scope.object.position)
scope.zoom0 = scope.object.zoom
}
this.reset = function() {
scope.target.copy(scope.target0)
scope.object.position.copy(scope.position0)
scope.object.zoom = scope.zoom0
scope.object.updateProjectionMatrix()
scope.dispatchEvent(changeEvent)
scope.update()
state = STATE.NONE
}
this.forceUpdate = (function() {
var offset = new THREE.Vector3()
// so camera.up is the orbit axis
var quat = new THREE.Quaternion().setFromUnitVectors(
object.up,
new THREE.Vector3(0, 1, 0)
)
var quatInverse = quat.clone().inverse()
var lastPosition = new THREE.Vector3()
var lastQuaternion = new THREE.Quaternion()
return function() {
var position = this.object.position
offset.copy(position).sub(this.target)
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat)
// restrict spherical.theta to be between desired limits
spherical.theta = Math.max(
this.minAzimuthAngle,
Math.min(this.maxAzimuthAngle, spherical.theta)
)
// restrict spherical.phi to be between desired limits
spherical.phi = Math.max(
this.minPolarAngle,
Math.min(this.maxPolarAngle, spherical.phi)
)
// restrict spherical.phi to be betwee EPS and PI-EPS
spherical.phi = Math.max(EPS, Math.min(Math.PI - EPS, spherical.phi))
var radius = offset.length() * scale
// restrict radius to be between desired limits
radius = Math.max(this.minDistance, Math.min(this.maxDistance, radius))
// move target to panned location
this.target.add(panOffset)
offset.x = radius * Math.sin(spherical.phi) * Math.sin(spherical.theta)
offset.y = radius * Math.cos(spherical.phi)
offset.z = radius * Math.sin(spherical.phi) * Math.cos(spherical.theta)
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion(quatInverse)
position.copy(this.target).add(offset)
this.object.lookAt(this.target)
if (this.enableDamping === true) {
spherical.thetaDelta *= 1 - this.dampingFactor
spherical.phiDelta *= 1 - this.dampingFactor
} else {
spherical.thetaDelta = 0
spherical.phiDelta = 0
}
scale = 1
panOffset.set(0, 0, 0)
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (
zoomChanged ||
lastPosition.distanceToSquared(this.object.position) > EPS ||
8 * (1 - lastQuaternion.dot(this.object.quaternion)) > EPS
) {
lastPosition.copy(this.object.position)
lastQuaternion.copy(this.object.quaternion)
zoomChanged = false
return true
}
return false
}
})()
// this method is exposed, but perhaps it would be better if we can make it private...
this.update = (function() {
var offset = new THREE.Vector3()
// so camera.up is the orbit axis
var quat = new THREE.Quaternion().setFromUnitVectors(
object.up,
new THREE.Vector3(0, 1, 0)
)
var quatInverse = quat.clone().inverse()
var lastPosition = new THREE.Vector3()
var lastQuaternion = new THREE.Quaternion()
return function update() {
var position = scope.object.position
offset.copy(position).sub(scope.target)
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat)
// angle from z-axis around y-axis
spherical.setFromVector3(offset)
if (scope.autoRotate && state === STATE.NONE) {
rotateLeft(getAutoRotationAngle())
}
spherical.theta += sphericalDelta.theta
spherical.phi += sphericalDelta.phi
// restrict theta to be between desired limits
spherical.theta = Math.max(
scope.minAzimuthAngle,
Math.min(scope.maxAzimuthAngle, spherical.theta)
)
// restrict phi to be between desired limits
spherical.phi = Math.max(
scope.minPolarAngle,
Math.min(scope.maxPolarAngle, spherical.phi)
)
spherical.makeSafe()
spherical.radius *= scale
// restrict radius to be between desired limits
spherical.radius = Math.max(
scope.minDistance,
Math.min(scope.maxDistance, spherical.radius)
)
// move target to panned location
scope.target.add(panOffset)
offset.setFromSpherical(spherical)
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion(quatInverse)
position.copy(scope.target).add(offset)
scope.object.lookAt(scope.target)
if (scope.enableDamping === true) {
sphericalDelta.theta *= 1 - scope.dampingFactor
sphericalDelta.phi *= 1 - scope.dampingFactor
panOffset.multiplyScalar(1 - scope.dampingFactor)
} else {
sphericalDelta.set(0, 0, 0)
panOffset.set(0, 0, 0)
}
scale = 1
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (
zoomChanged ||
lastPosition.distanceToSquared(scope.object.position) > EPS ||
8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS
) {
scope.dispatchEvent(changeEvent)
lastPosition.copy(scope.object.position)
lastQuaternion.copy(scope.object.quaternion)
zoomChanged = false
return true
}
return false
}
})()
this.dispose = function() {
scope.domElement.removeEventListener('contextmenu', onContextMenu, false)
scope.domElement.removeEventListener('mousedown', onMouseDown, false)
scope.domElement.removeEventListener('wheel', onMouseWheel, false)
scope.domElement.removeEventListener('touchstart', onTouchStart, false)
scope.domElement.removeEventListener('touchend', onTouchEnd, false)
scope.domElement.removeEventListener('touchmove', onTouchMove, false)
document.removeEventListener('mousemove', onMouseMove, false)
document.removeEventListener('mouseup', onMouseUp, false)
window.removeEventListener('keydown', onKeyDown, false)
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
}
//
// internals
//
var scope = this
var changeEvent = { type: 'change' }
var startEvent = { type: 'start' }
var endEvent = { type: 'end' }
var STATE = {
NONE: -1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_DOLLY_PAN: 4,
}
var state = STATE.NONE
var EPS = 0.000001
// current position in spherical coordinates
var spherical = new THREE.Spherical()
var sphericalDelta = new THREE.Spherical()
var scale = 1
var panOffset = new THREE.Vector3()
var zoomChanged = false
var rotateStart = new THREE.Vector2()
var rotateEnd = new THREE.Vector2()
var rotateDelta = new THREE.Vector2()
var panStart = new THREE.Vector2()
var panEnd = new THREE.Vector2()
var panDelta = new THREE.Vector2()
var dollyStart = new THREE.Vector2()
var dollyEnd = new THREE.Vector2()
var dollyDelta = new THREE.Vector2()
function getAutoRotationAngle() {
return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed
}
function getZoomScale() {
return Math.pow(0.95, scope.zoomSpeed)
}
function rotateLeft(angle) {
sphericalDelta.theta -= angle
}
function rotateUp(angle) {
sphericalDelta.phi -= angle
}
var panLeft = (function() {
var v = new THREE.Vector3()
return function panLeft(distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 0) // get X column of objectMatrix
v.multiplyScalar(-distance)
panOffset.add(v)
}
})()
var panUp = (function() {
var v = new THREE.Vector3()
return function panUp(distance, objectMatrix) {
if (scope.screenSpacePanning === true) {
v.setFromMatrixColumn(objectMatrix, 1)
} else {
v.setFromMatrixColumn(objectMatrix, 0)
v.crossVectors(scope.object.up, v)
}
v.multiplyScalar(distance)
panOffset.add(v)
}
})()
// deltaX and deltaY are in pixels; right and down are positive
var pan = (function() {
var offset = new THREE.Vector3()
return function pan(deltaX, deltaY) {
var element =
scope.domElement === document ? scope.domElement.body : scope.domElement
if (scope.object.isPerspectiveCamera) {
// perspective
var position = scope.object.position
offset.copy(position).sub(scope.target)
var targetDistance = offset.length()
// half of the fov is center to top of screen
targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0)
// we use only clientHeight here so aspect ratio does not distort speed
panLeft(
(2 * deltaX * targetDistance) / element.clientHeight,
scope.object.matrix
)
panUp(
(2 * deltaY * targetDistance) / element.clientHeight,
scope.object.matrix
)
} else if (scope.object.isOrthographicCamera) {
// orthographic
panLeft(
(deltaX * (scope.object.right - scope.object.left)) /
scope.object.zoom /
element.clientWidth,
scope.object.matrix
)
panUp(
(deltaY * (scope.object.top - scope.object.bottom)) /
scope.object.zoom /
element.clientHeight,
scope.object.matrix
)
} else {
// camera neither orthographic nor perspective
console.warn(
'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.'
)
scope.enablePan = false
}
}
})()
function dollyIn(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale /= dollyScale
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(
scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom * dollyScale)
)
scope.object.updateProjectionMatrix()
zoomChanged = true
} else {
console.warn(
'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.'
)
scope.enableZoom = false
}
}
function dollyOut(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale *= dollyScale
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(
scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom / dollyScale)
)
scope.object.updateProjectionMatrix()
zoomChanged = true
} else {
console.warn(
'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.'
)
scope.enableZoom = false
}
}
//
// event callbacks - update the object state
//
function handleMouseDownRotate(event) {
//console.log( 'handleMouseDownRotate' );
rotateStart.set(event.clientX, event.clientY)
}
function handleMouseDownDolly(event) {
//console.log( 'handleMouseDownDolly' );
dollyStart.set(event.clientX, event.clientY)
}
function handleMouseDownPan(event) {
//console.log( 'handleMouseDownPan' );
panStart.set(event.clientX, event.clientY)
}
function handleMouseMoveRotate(event) {
//console.log( 'handleMouseMoveRotate' );
rotateEnd.set(event.clientX, event.clientY)
rotateDelta
.subVectors(rotateEnd, rotateStart)
.multiplyScalar(scope.rotateSpeed)
var element =
scope.domElement === document ? scope.domElement.body : scope.domElement
rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height
rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight)
rotateStart.copy(rotateEnd)
scope.update()
}
function handleMouseMoveDolly(event) {
//console.log( 'handleMouseMoveDolly' );
dollyEnd.set(event.clientX, event.clientY)
dollyDelta.subVectors(dollyEnd, dollyStart)
if (dollyDelta.y > 0) {
dollyIn(getZoomScale())
} else if (dollyDelta.y < 0) {
dollyOut(getZoomScale())
}
dollyStart.copy(dollyEnd)
scope.update()
}
function handleMouseMovePan(event) {
//console.log( 'handleMouseMovePan' );
panEnd.set(event.clientX, event.clientY)
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)
pan(panDelta.x, panDelta.y)
panStart.copy(panEnd)
scope.update()
}
function handleMouseUp(event) {
// console.log( 'handleMouseUp' );
}
function handleMouseWheel(event) {
// console.log( 'handleMouseWheel' );
if (event.deltaY < 0) {
dollyOut(getZoomScale())
} else if (event.deltaY > 0) {
dollyIn(getZoomScale())
}
scope.update()
}
function handleKeyDown(event) {
//console.log( 'handleKeyDown' );
switch (event.keyCode) {
case scope.keys.UP:
pan(0, scope.keyPanSpeed)
scope.update()
break
case scope.keys.BOTTOM:
pan(0, -scope.keyPanSpeed)
scope.update()
break
case scope.keys.LEFT:
pan(scope.keyPanSpeed, 0)
scope.update()
break
case scope.keys.RIGHT:
pan(-scope.keyPanSpeed, 0)
scope.update()
break
}
}
function handleTouchStartRotate(event) {
//console.log( 'handleTouchStartRotate' );
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY)
}
function handleTouchStartDollyPan(event) {
//console.log( 'handleTouchStartDollyPan' );
if (scope.enableZoom) {
var dx = event.touches[0].pageX - event.touches[1].pageX
var dy = event.touches[0].pageY - event.touches[1].pageY
var distance = Math.sqrt(dx * dx + dy * dy)
dollyStart.set(0, distance)
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)
panStart.set(x, y)
}
}
function handleTouchMoveRotate(event) {
//console.log( 'handleTouchMoveRotate' );
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY)
rotateDelta
.subVectors(rotateEnd, rotateStart)
.multiplyScalar(scope.rotateSpeed)
var element =
scope.domElement === document ? scope.domElement.body : scope.domElement
rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height
rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight)
rotateStart.copy(rotateEnd)
scope.update()
}
function handleTouchMoveDollyPan(event) {
//console.log( 'handleTouchMoveDollyPan' );
if (scope.enableZoom) {
var dx = event.touches[0].pageX - event.touches[1].pageX
var dy = event.touches[0].pageY - event.touches[1].pageY
var distance = Math.sqrt(dx * dx + dy * dy)
dollyEnd.set(0, distance)
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed))
dollyIn(dollyDelta.y)
dollyStart.copy(dollyEnd)
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)
panEnd.set(x, y)
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)
pan(panDelta.x, panDelta.y)
panStart.copy(panEnd)
}
scope.update()
}
function handleTouchEnd(event) {
//console.log( 'handleTouchEnd' );
}
//
// event handlers - FSM: listen for events and reset state
//
function onMouseDown(event) {
if (scope.enabled === false) return
event.preventDefault()
switch (event.button) {
case scope.mouseButtons.LEFT:
if (event.ctrlKey || event.metaKey) {
if (scope.enablePan === false) return
handleMouseDownPan(event)
state = STATE.PAN
} else {
if (scope.enableRotate === false) return
handleMouseDownRotate(event)
state = STATE.ROTATE
}
break
case scope.mouseButtons.MIDDLE:
if (scope.enableZoom === false) return
handleMouseDownDolly(event)
state = STATE.DOLLY
break
case scope.mouseButtons.RIGHT:
if (scope.enablePan === false) return
handleMouseDownPan(event)
state = STATE.PAN
break
}
if (state !== STATE.NONE) {
document.addEventListener('mousemove', onMouseMove, false)
document.addEventListener('mouseup', onMouseUp, false)
scope.dispatchEvent(startEvent)
}
}
function onMouseMove(event) {
if (scope.enabled === false) return
event.preventDefault()
switch (state) {
case STATE.ROTATE:
if (scope.enableRotate === false) return
handleMouseMoveRotate(event)
break
case STATE.DOLLY:
if (scope.enableZoom === false) return
handleMouseMoveDolly(event)
break
case STATE.PAN:
if (scope.enablePan === false) return
handleMouseMovePan(event)
break
}
}
function onMouseUp(event) {
if (scope.enabled === false) return
handleMouseUp(event)
document.removeEventListener('mousemove', onMouseMove, false)
document.removeEventListener('mouseup', onMouseUp, false)
scope.dispatchEvent(endEvent)
state = STATE.NONE
}
function onMouseWheel(event) {
if (
scope.enabled === false ||
scope.enableZoom === false ||
(state !== STATE.NONE && state !== STATE.ROTATE)
)
return
event.preventDefault()
event.stopPropagation()
scope.dispatchEvent(startEvent)
handleMouseWheel(event)
scope.dispatchEvent(endEvent)
}
function onKeyDown(event) {
if (
scope.enabled === false ||
scope.enableKeys === false ||
scope.enablePan === false
)
return
handleKeyDown(event)
}
function onTouchStart(event) {
if (scope.enabled === false) return
event.preventDefault()
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.enableRotate === false) return
handleTouchStartRotate(event)
state = STATE.TOUCH_ROTATE
break
case 2: // two-fingered touch: dolly-pan
if (scope.enableZoom === false && scope.enablePan === false) return
handleTouchStartDollyPan(event)
state = STATE.TOUCH_DOLLY_PAN
break
default:
state = STATE.NONE
}
if (state !== STATE.NONE) {
scope.dispatchEvent(startEvent)
}
}
function onTouchMove(event) {
if (scope.enabled === false) return
event.preventDefault()
event.stopPropagation()
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (scope.enableRotate === false) return
if (state !== STATE.TOUCH_ROTATE) return // is this needed?
handleTouchMoveRotate(event)
break
case 2: // two-fingered touch: dolly-pan
if (scope.enableZoom === false && scope.enablePan === false) return
if (state !== STATE.TOUCH_DOLLY_PAN) return // is this needed?
handleTouchMoveDollyPan(event)
break
default:
state = STATE.NONE
}
}
function onTouchEnd(event) {
if (scope.enabled === false) return
handleTouchEnd(event)
scope.dispatchEvent(endEvent)
state = STATE.NONE
}
function onContextMenu(event) {
if (scope.enabled === false) return
event.preventDefault()
}
//
scope.domElement.addEventListener('contextmenu', onContextMenu, false)
scope.domElement.addEventListener('mousedown', onMouseDown, false)
scope.domElement.addEventListener('wheel', onMouseWheel, false)
scope.domElement.addEventListener('touchstart', onTouchStart, false)
scope.domElement.addEventListener('touchend', onTouchEnd, false)
scope.domElement.addEventListener('touchmove', onTouchMove, false)
window.addEventListener('keydown', onKeyDown, false)
// force an update at start
this.update()
}
THREE.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype)
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls
Object.defineProperties(THREE.OrbitControls.prototype, {
center: {
get: function() {
console.warn('THREE.OrbitControls: .center has been renamed to .target')
return this.target
},
},
// backward compatibility
noZoom: {
get: function() {
console.warn(
'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.'
)
return !this.enableZoom
},
set: function(value) {
console.warn(
'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.'
)
this.enableZoom = !value
},
},
noRotate: {
get: function() {
console.warn(
'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.'
)
return !this.enableRotate
},
set: function(value) {
console.warn(
'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.'
)
this.enableRotate = !value
},
},
noPan: {
get: function() {
console.warn(
'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.'
)
return !this.enablePan
},
set: function(value) {
console.warn(
'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.'
)
this.enablePan = !value
},
},
noKeys: {
get: function() {
console.warn(
'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.'
)
return !this.enableKeys
},
set: function(value) {
console.warn(
'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.'
)
this.enableKeys = !value
},
},
staticMoving: {
get: function() {
console.warn(
'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.'
)
return !this.enableDamping
},
set: function(value) {
console.warn(
'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.'
)
this.enableDamping = !value
},
},
dynamicDampingFactor: {
get: function() {
console.warn(
'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.'
)
return this.dampingFactor
},
set: function(value) {
console.warn(
'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.'
)
this.dampingFactor = value
},
},
})