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- function init() {
- const container = document.getElementById('globe')
- const canvas = container.getElementsByTagName('canvas')[0]
- const width = 1000
- const height = 800
- const globeRadius = 200
- const globeSegments = 64
- const globeWidth = 4098 / 2
- const globeHeight = 1968 / 2
-
- const groups = {
- globe: null,
- globePoints: null,
- tracePoints: null,
- }
-
- let data, scene, renderer, globe
- const camera = {
- object: null,
- orbitControls: null,
- angles: {
- current: {
- azimuthal: null,
- polar: null,
- },
- target: {
- azimuthal: null,
- polar: null,
- },
- },
- transition: {
- current: 0,
- target: 30,
- },
- }
-
-
- function setup() {
- scene = new THREE.Scene()
- camera.object = new THREE.PerspectiveCamera(45, width / height, 1, 4000)
- camera.object.position.z = -400
-
- renderer = new THREE.WebGLRenderer({
- canvas: canvas,
- antialias: true,
- opacity: 1,
- })
- renderer.setSize(width, height)
-
- setupGlobe()
- setupOrbitControls()
- render()
- }
-
- setup()
-
- function setupGlobe() {
- const canvasSize = 128
- const textureCanvas = document.createElement('canvas')
- textureCanvas.width = canvasSize
- textureCanvas.height = canvasSize
-
- const canvasContext = textureCanvas.getContext('2d')
- canvasContext.rect(0, 0, canvasSize, canvasSize)
- const texture = new THREE.Texture(textureCanvas)
-
- const geometry = new THREE.SphereGeometry(
- globeRadius,
- globeSegments,
- globeSegments
- )
- const material = new THREE.MeshBasicMaterial({
- map: texture,
- transparent: true,
- opacity: 0.5,
- })
- globe = new THREE.Mesh(geometry, material)
-
- groups.globe = globe
- groups.globe.name = 'Globe'
-
- scene.add(groups.globe)
-
- addPoints()
- }
-
- function addPoints() {
- const mergedGeometry = new THREE.Geometry()
- const pingGeometry = new THREE.SphereGeometry(0.5, 5, 5)
- const material = new THREE.MeshBasicMaterial({
- color: '#626177',
- })
-
- for (let point of pointdata.points) {
- const pos = convertFlatCoordsToSphereCoords(point.x, point.y)
-
- if (pos.x && pos.y && pos.z) {
- pingGeometry.translate(pos.x, pos.y, pos.z)
- mergedGeometry.merge(pingGeometry)
- pingGeometry.translate(-pos.x, -pos.y, -pos.z)
- }
- }
-
- const total = new THREE.Mesh(mergedGeometry, material)
- groups.globePoints = total
- groups.globePoints.name = 'Globe Points'
- scene.add(groups.globePoints)
- }
-
-
- function addTracePoints(tracepoints) {
- const mergedGeometry = new THREE.Geometry()
- const pingGeometry = new THREE.SphereGeometry(1.9, 5, 5)
- const material = new THREE.MeshBasicMaterial({
- color: '#FF0000',
- })
-
- for (let point of tracepoints.points) {
- const pos = convertLatLngToSphereCoords(point.x, point.y)
-
- if (pos.x && pos.y && pos.z) {
- pingGeometry.translate(pos.x, pos.y, pos.z)
- mergedGeometry.merge(pingGeometry)
- pingGeometry.translate(-pos.x, -pos.y, -pos.z)
- }
- }
-
- const total = new THREE.Mesh(mergedGeometry, material)
- groups.tracePoints = total
- groups.tracePoints.name = 'Trace Points'
- scene.add(groups.tracePoints)
- groups.tracePoints.rotation.y = groups.globePoints.rotation.y - 0.05
- }
-
- init.addTracePoints = addTracePoints;
-
-
- function convertLatLngToSphereCoords(latitude, longitude) {
- const phi = (latitude * Math.PI) / 180
- const theta = ((longitude - 180) * Math.PI) / 180
- const x = -(globeRadius + -1) * Math.cos(phi) * Math.cos(theta)
- const y = (globeRadius + -1) * Math.sin(phi)
- const z = (globeRadius + -1) * Math.cos(phi) * Math.sin(theta)
- return new THREE.Vector3(x, y, z)
- }
-
- function convertFlatCoordsToSphereCoords(x, y) {
- let latitude = ((x - globeWidth) / globeWidth) * -180
- let longitude = ((y - globeHeight) / globeHeight) * -90
- latitude = (latitude * Math.PI) / 180 //(latitude / 180) * Math.PI
- longitude = (longitude * Math.PI) / 180 //(longitude / 180) * Math.PI
- const radius = Math.cos(longitude) * globeRadius
- const targetX = Math.cos(latitude) * radius
- const targetY = Math.sin(longitude) * globeRadius
- const targetZ = Math.sin(latitude) * radius
- return {
- x: targetX,
- y: targetY,
- z: targetZ,
- }
- }
-
- function convertLatLngToFlatCoords(latitude, longitude) {
- const x = Math.round((longitude + 180) * (globeWidth / 360)) * 2
- const y = Math.round((-1 * latitude + 90) * (globeHeight / 180)) * 2
- return { x, y }
- }
-
- function getProjectedPosition(
- width,
- height,
- position,
- contentWidth,
- contentHeight
- ) {
- position = position.clone()
- var projected = position.project(camera.object)
- return {
- x: projected.x * width + width - contentWidth / 2,
- y: -(projected.y * height) + height - contentHeight - 10, // -10 for a small offset
- }
- }
-
- function returnCameraAngles(x, y) {
- let targetAzimuthalAngle = ((x - globeWidth) / globeWidth) * Math.PI
- targetAzimuthalAngle = targetAzimuthalAngle + Math.PI / 2
- targetAzimuthalAngle += 0.3
- let targetPolarAngle = (y / (globeHeight * 2)) * Math.PI
- targetPolarAngle += 0.1 // Add a small vertical offset
- return {
- azimuthal: targetAzimuthalAngle,
- polar: targetPolarAngle,
- }
- }
-
- function convertLatLngToSphereCoords(latitude, longitude) {
- const phi = (latitude * Math.PI) / 180
- const theta = ((longitude - 180) * Math.PI) / 180
- const x = -(globeRadius + -1) * Math.cos(phi) * Math.cos(theta)
- const y = (globeRadius + -1) * Math.sin(phi)
- const z = (globeRadius + -1) * Math.cos(phi) * Math.sin(theta)
- return new THREE.Vector3(x, y, z)
- }
-
- function easeInOutCubic(t) {
- return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1
- }
-
- function getRandomNumberBetween(min, max) {
- return Math.floor(Math.random() * (max - min + 1) + min)
- }
-
- function setupOrbitControls() {
- camera.orbitControls = new THREE.OrbitControls(camera.object, canvas)
- camera.orbitControls.enableKeys = false
- camera.orbitControls.enablePan = false
- camera.orbitControls.enableZoom = false
- camera.orbitControls.enableDamping = false
- camera.orbitControls.enableRotate = false
- camera.object.position.z = -550
- camera.orbitControls.update()
- }
-
- function render() {
- renderer.render(scene, camera.object)
- requestAnimationFrame(render)
- //animate()
- groups.globePoints.rotation.y += 0.01
- if (groups.tracePoints !== null) {
- groups.tracePoints.rotation.y += 0.01
- }
- }
- }
-
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