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mouse shortcuts: don't hardcode selpaste

Because selpaste is activated on release, a release flag was added to
mouse shortcuts which controls whether activation is on press/release,
and selpaste binding to button2 was moved to config.h .

button1 remains the only hardcoded mouse button - for selection + copy.
master
Avi Halachmi (:avih) 5 years ago
committed by Hiltjo Posthuma
parent
commit
d2b75db8d7
2 changed files with 26 additions and 12 deletions
  1. +2
    -1
      config.def.h
  2. +24
    -11
      x.c

+ 2
- 1
config.def.h View File

@ -162,7 +162,8 @@ static uint forcemousemod = ShiftMask;
* Beware that overloading Button1 will disable the selection.
*/
static MouseShortcut mshortcuts[] = {
/* mask button function argument */
/* mask button function argument release */
{ XK_ANY_MOD, Button2, selpaste, {.i = 0}, 1 },
{ XK_ANY_MOD, Button4, ttysend, {.s = "\031"} },
{ XK_ANY_MOD, Button5, ttysend, {.s = "\005"} },
};


+ 24
- 11
x.c View File

@ -33,6 +33,7 @@ typedef struct {
uint button;
void (*func)(const Arg *);
const Arg arg;
uint release;
} MouseShortcut;
typedef struct {
@ -165,6 +166,7 @@ static void kpress(XEvent *);
static void cmessage(XEvent *);
static void resize(XEvent *);
static void focus(XEvent *);
static int mouseaction(XEvent *, uint);
static void brelease(XEvent *);
static void bpress(XEvent *);
static void bmotion(XEvent *);
@ -416,11 +418,27 @@ mousereport(XEvent *e)
ttywrite(buf, len, 0);
}
int
mouseaction(XEvent *e, uint release)
{
MouseShortcut *ms;
for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) {
if (ms->release == release &&
ms->button == e->xbutton.button &&
match(ms->mod, e->xbutton.state & ~forcemousemod)) {
ms->func(&(ms->arg));
return 1;
}
}
return 0;
}
void
bpress(XEvent *e)
{
struct timespec now;
MouseShortcut *ms;
int snap;
if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
@ -428,13 +446,8 @@ bpress(XEvent *e)
return;
}
for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) {
if (e->xbutton.button == ms->button &&
match(ms->mod, e->xbutton.state & ~forcemousemod)) {
ms->func(&(ms->arg));
return;
}
}
if (mouseaction(e, 0))
return;
if (e->xbutton.button == Button1) {
/*
@ -655,9 +668,9 @@ brelease(XEvent *e)
return;
}
if (e->xbutton.button == Button2)
selpaste(NULL);
else if (e->xbutton.button == Button1)
if (mouseaction(e, 1))
return;
if (e->xbutton.button == Button1)
mousesel(e, 1);
}


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