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take BORDER into account for selection. (thx Petr Sabata)

master
Aurélien Aptel 14 years ago
parent
commit
89c8a3a2d9
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      st.c

+ 4
- 4
st.c View File

@ -392,8 +392,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) {
if(b) if(b)
*b = e->xbutton.button; *b = e->xbutton.button;
*x = e->xbutton.x/xw.cw;
*y = e->xbutton.y/xw.ch;
*x = (e->xbutton.x - BORDER)/xw.cw;
*y = (e->xbutton.y - BORDER)/xw.ch;
sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex; sel.b.x = sel.by < sel.ey ? sel.bx : sel.ex;
sel.b.y = MIN(sel.by, sel.ey); sel.b.y = MIN(sel.by, sel.ey);
sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx; sel.e.x = sel.by < sel.ey ? sel.ex : sel.bx;
@ -403,8 +403,8 @@ getbuttoninfo(XEvent *e, int *b, int *x, int *y) {
void void
bpress(XEvent *e) { bpress(XEvent *e) {
sel.mode = 1; sel.mode = 1;
sel.ex = sel.bx = e->xbutton.x/xw.cw;
sel.ey = sel.by = e->xbutton.y/xw.ch;
sel.ex = sel.bx = (e->xbutton.x - BORDER)/xw.cw;
sel.ey = sel.by = (e->xbutton.y - BORDER)/xw.ch;
} }
void void


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