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renamed untiled into floating, keeping tiled instead of tiling (afaik tiled sounds more correct) - English speakers convinced me

master
Anselm R. Garbe 18 years ago
parent
commit
338c083858
9 changed files with 63 additions and 63 deletions
  1. +5
    -5
      client.c
  2. +3
    -3
      config.arg.h
  3. +3
    -3
      config.default.h
  4. +1
    -1
      draw.c
  5. +11
    -11
      dwm.1
  6. +4
    -4
      dwm.h
  7. +4
    -4
      event.c
  8. +30
    -30
      layout.c
  9. +2
    -2
      tag.c

+ 5
- 5
client.c View File

@ -203,8 +203,8 @@ manage(Window w, XWindowAttributes *wa) {
updatetitle(c);
for(t = clients; t && t->win != trans; t = t->next);
settags(c, t);
if(!c->isuntiled)
c->isuntiled = (t != NULL) || c->isfixed;
if(!c->isfloating)
c->isfloating = (t != NULL) || c->isfixed;
attach(c);
attachstack(c);
c->isbanned = True;
@ -285,10 +285,10 @@ resize(Client *c, int x, int y, int w, int h, Bool sizehints) {
}
void
toggletiled(const char *arg) {
if(!sel || lt->arrange == untile)
togglefloating(const char *arg) {
if(!sel || lt->arrange == floating)
return;
sel->isuntiled = !sel->isuntiled;
sel->isfloating = !sel->isfloating;
lt->arrange();
}


+ 3
- 3
config.arg.h View File

@ -18,7 +18,7 @@
const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", NULL };
#define RULES \
static Rule rule[] = { \
/* class:instance:title regex tags regex isuntiled */ \
/* class:instance:title regex tags regex isfloating */ \
{ "Firefox", "3", False }, \
{ "Gimp", NULL, True }, \
{ "MPlayer", NULL, True }, \
@ -30,7 +30,7 @@ static Rule rule[] = { \
static Layout layout[] = { \
/* symbol function */ \
{ "[]=", tile }, /* first entry is default */ \
{ "><>", untile }, \
{ "><>", floating }, \
};
#define MASTERWIDTH 600 /* master width per thousand */
#define NMASTER 1 /* clients in master area */
@ -56,7 +56,7 @@ static Key key[] = { \
{ MODKEY, XK_k, focusclient, "-1" }, \
{ MODKEY, XK_m, togglemax, NULL }, \
{ MODKEY, XK_Return, zoom, NULL }, \
{ MODKEY|ShiftMask, XK_space, toggletiled, NULL }, \
{ MODKEY|ShiftMask, XK_space, togglefloating, NULL }, \
{ MODKEY|ShiftMask, XK_c, killclient, NULL }, \
{ MODKEY, XK_0, view, NULL }, \
{ MODKEY, XK_1, view, "0" }, \


+ 3
- 3
config.default.h View File

@ -20,7 +20,7 @@ const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", NULL };
* xprop | awk -F '"' '/^WM_CLASS/ { printf("%s:%s:",$4,$2) }; /^WM_NAME/ { printf("%s\n",$2) }' */
#define RULES \
static Rule rule[] = { \
/* class:instance:title regex tags regex isuntiled */ \
/* class:instance:title regex tags regex isfloating */ \
{ "Gimp", NULL, True }, \
{ "MPlayer", NULL, True }, \
{ "Acroread", NULL, True }, \
@ -31,7 +31,7 @@ static Rule rule[] = { \
static Layout layout[] = { \
/* symbol function */ \
{ "[]=", tile }, /* first entry is default */ \
{ "><>", untile }, \
{ "><>", floating }, \
};
#define MASTERWIDTH 640 /* master width per thousand */
#define NMASTER 1 /* clients in master area */
@ -52,7 +52,7 @@ static Key key[] = { \
{ MODKEY|ShiftMask, XK_Tab, focusclient, "-1" }, \
{ MODKEY, XK_m, togglemax, NULL }, \
{ MODKEY, XK_Return, zoom, NULL }, \
{ MODKEY|ShiftMask, XK_space, toggletiled, NULL }, \
{ MODKEY|ShiftMask, XK_space, togglefloating, NULL }, \
{ MODKEY|ShiftMask, XK_c, killclient, NULL }, \
{ MODKEY, XK_0, view, NULL }, \
{ MODKEY, XK_1, view, "0" }, \


+ 1
- 1
draw.c View File

@ -81,7 +81,7 @@ drawstatus(void) {
dc.x = x;
if(sel) {
drawtext(sel->name, dc.sel);
drawsquare(sel->ismax, sel->isuntiled, dc.sel);
drawsquare(sel->ismax, sel->isfloating, dc.sel);
}
else
drawtext(NULL, dc.norm);


+ 11
- 11
dwm.1 View File

@ -6,13 +6,13 @@ dwm \- dynamic window manager
.RB [ \-v ]
.SH DESCRIPTION
dwm is a dynamic window manager for X. It manages windows in tiled and
untiled layouts. Either layout can be applied dynamically, optimizing the
floating layouts. Either layout can be applied dynamically, optimizing the
environment for the application in use and the task performed.
.P
In tiled layout windows are managed in a master and stacking area. The master
area contains the windows which currently need most attention, whereas the
stacking area contains all other windows. In untiled layout windows can be
resized and moved freely. Dialog windows are always managed untiled,
stacking area contains all other windows. In floating layout windows can be
resized and moved freely. Dialog windows are always managed floating,
regardless of the layout applied.
.P
Windows are grouped by tags. Each window can be tagged with one or multiple
@ -20,8 +20,8 @@ tags. Selecting certain tags displays all windows with these tags.
.P
dwm contains a small status bar which displays all available tags, the layout,
the title of the focused window, and the text read from standard input. A
untiled window is indicated with an empty square and a maximized
untiled window is indicated with a filled square before the windows
floating window is indicated with an empty square and a maximized
floating window is indicated with a filled square before the windows
title. The selected tags are indicated with a different color. The tags of
the focused window are indicated with a filled square in the top left
corner. The tags which are applied to one or more windows are indicated
@ -40,7 +40,7 @@ is read and displayed in the status text area.
.TP
.B Button1
click on a tag label to display all windows with that tag, click on the layout
label toggles between tiled and untiled layout.
label toggles between tiled and floating layout.
.TP
.B Button3
click on a tag label adds/removes all windows with that tag to/from the view.
@ -78,7 +78,7 @@ Increase the number of windows in the master area (tiled layout only).
Decrease the number of windows in the master area (tiled layout only).
.TP
.B Mod1-m
Toggles maximization of current window (untiled layout only).
Toggles maximization of current window (floating layout only).
.TP
.B Mod1-Shift-[1..n]
Apply
@ -97,10 +97,10 @@ tag to/from current window.
Close focused window.
.TP
.B Mod1-space
Toggle between tiled and untiled layout (affects all windows).
Toggle between tiled and floating layout (affects all windows).
.TP
.B Mod1-Shift-space
Toggle focused window between tiled and untiled state (tiled layout only).
Toggle focused window between tiled and floating state (tiled layout only).
.TP
.B Mod1-[1..n]
View all windows with
@ -120,13 +120,13 @@ Quit dwm.
.SS Mouse commands
.TP
.B Mod1-Button1
Move current window while dragging (untiled layout only).
Move current window while dragging (floating layout only).
.TP
.B Mod1-Button2
Zooms/cycles current window to/from master area (tiled layout only).
.TP
.B Mod1-Button3
Resize current window while dragging (untiled layout only).
Resize current window while dragging (floating layout only).
.SH CUSTOMIZATION
dwm is customized by creating a custom config.h and (re)compiling the source
code. This keeps it fast, secure and simple.


+ 4
- 4
dwm.h View File

@ -50,7 +50,7 @@ struct Client {
int minax, minay, maxax, maxay;
long flags;
unsigned int border;
Bool isbanned, isfixed, ismax, isuntiled;
Bool isbanned, isfixed, ismax, isfloating;
Bool *tags;
Client *next;
Client *prev;
@ -103,7 +103,7 @@ extern void killclient(const char *arg); /* kill c nicely */
extern void manage(Window w, XWindowAttributes *wa); /* manage new client */
extern void resize(Client *c, int x, int y,
int w, int h, Bool sizehints); /* resize with given coordinates c*/
extern void toggletiled(const char *arg); /* toggles focused client between tiled/untiled state */
extern void togglefloating(const char *arg); /* toggles focused client between floating/tiled state */
extern void updatesizehints(Client *c); /* update the size hint variables of c */
extern void updatetitle(Client *c); /* update the name of c */
extern void unmanage(Client *c); /* destroy c */
@ -117,6 +117,7 @@ extern unsigned int textw(const char *text); /* return the width of text in px*/
extern void grabkeys(void); /* grab all keys defined in config.h */
/* layout.c */
extern void floating(void); /* arranges all windows floating */
extern void focusclient(const char *arg); /* focuses next(1)/previous(-1) visible client */
extern void incmasterw(const char *arg); /* increments the master width with arg's index value */
extern void incnmaster(const char *arg); /* increments nmaster with arg's index value */
@ -124,8 +125,7 @@ extern void initlayouts(void); /* initialize layout array */
extern Client *nexttiled(Client *c); /* returns tiled successor of c */
extern void restack(void); /* restores z layers of all clients */
extern void setlayout(const char *arg); /* sets layout, -1 toggles */
extern void togglemax(const char *arg); /* toggles maximization of untiled client */
extern void untile(void); /* arranges all windows untiled */
extern void togglemax(const char *arg); /* toggles maximization of floating client */
extern void zoom(const char *arg); /* zooms the focused client to master area, arg is ignored */
/* main.c */


+ 4
- 4
event.c View File

@ -151,14 +151,14 @@ buttonpress(XEvent *e) {
focus(c);
if(CLEANMASK(ev->state) != MODKEY)
return;
if(ev->button == Button1 && (lt->arrange == untile || c->isuntiled)) {
if(ev->button == Button1 && (lt->arrange == floating || c->isfloating)) {
restack();
movemouse(c);
}
else if(ev->button == Button2)
zoom(NULL);
else if(ev->button == Button3
&& (lt->arrange == untile || c->isuntiled) && !c->isfixed)
&& (lt->arrange == floating || c->isfloating) && !c->isfixed)
{
restack();
resizemouse(c);
@ -176,7 +176,7 @@ configurerequest(XEvent *e) {
c->ismax = False;
if(ev->value_mask & CWBorderWidth)
c->border = ev->border_width;
if(c->isfixed || c->isuntiled || (lt->arrange == untile)) {
if(c->isfixed || c->isfloating || (lt->arrange == floating)) {
if(ev->value_mask & CWX)
c->x = ev->x;
if(ev->value_mask & CWY)
@ -304,7 +304,7 @@ propertynotify(XEvent *e) {
default: break;
case XA_WM_TRANSIENT_FOR:
XGetTransientForHint(dpy, c->win, &trans);
if(!c->isuntiled && (c->isuntiled = (getclient(trans) != NULL)))
if(!c->isfloating && (c->isfloating = (getclient(trans) != NULL)))
lt->arrange();
break;
case XA_WM_NORMAL_HINTS:


+ 30
- 30
layout.c View File

@ -31,7 +31,7 @@ tile(void) {
if(c->isbanned)
XMoveWindow(dpy, c->win, c->x, c->y);
c->isbanned = False;
if(c->isuntiled)
if(c->isfloating)
continue;
c->ismax = False;
nx = wax;
@ -69,6 +69,29 @@ LAYOUTS
/* extern */
void
floating(void) {
Client *c;
for(c = clients; c; c = c->next) {
if(isvisible(c)) {
if(c->isbanned)
XMoveWindow(dpy, c->win, c->x, c->y);
c->isbanned = False;
resize(c, c->x, c->y, c->w, c->h, True);
}
else {
c->isbanned = True;
XMoveWindow(dpy, c->win, c->x + 2 * sw, c->y);
}
}
if(!sel || !isvisible(sel)) {
for(c = stack; c && !isvisible(c); c = c->snext);
focus(c);
}
restack();
}
void
focusclient(const char *arg) {
Client *c;
@ -144,7 +167,7 @@ initlayouts(void) {
Client *
nexttiled(Client *c) {
for(; c && (c->isuntiled || !isvisible(c)); c = c->next);
for(; c && (c->isfloating || !isvisible(c)); c = c->next);
return c;
}
@ -156,10 +179,10 @@ restack(void) {
drawstatus();
if(!sel)
return;
if(sel->isuntiled || lt->arrange == untile)
if(sel->isfloating || lt->arrange == floating)
XRaiseWindow(dpy, sel->win);
if(lt->arrange != untile) {
if(!sel->isuntiled)
if(lt->arrange != floating) {
if(!sel->isfloating)
XLowerWindow(dpy, sel->win);
for(c = nexttiled(clients); c; c = nexttiled(c->next)) {
if(c == sel)
@ -198,7 +221,7 @@ void
togglemax(const char *arg) {
XEvent ev;
if(!sel || (lt->arrange != untile && !sel->isuntiled) || sel->isfixed)
if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed)
return;
if((sel->ismax = !sel->ismax)) {
sel->rx = sel->x;
@ -213,35 +236,12 @@ togglemax(const char *arg) {
while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
}
void
untile(void) {
Client *c;
for(c = clients; c; c = c->next) {
if(isvisible(c)) {
if(c->isbanned)
XMoveWindow(dpy, c->win, c->x, c->y);
c->isbanned = False;
resize(c, c->x, c->y, c->w, c->h, True);
}
else {
c->isbanned = True;
XMoveWindow(dpy, c->win, c->x + 2 * sw, c->y);
}
}
if(!sel || !isvisible(sel)) {
for(c = stack; c && !isvisible(c); c = c->snext);
focus(c);
}
restack();
}
void
zoom(const char *arg) {
unsigned int n;
Client *c;
if(!sel || lt->arrange != tile || sel->isuntiled)
if(!sel || lt->arrange != tile || sel->isfloating)
return;
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
n++;


+ 2
- 2
tag.c View File

@ -12,7 +12,7 @@
typedef struct {
const char *prop;
const char *tags;
Bool isuntiled;
Bool isfloating;
} Rule;
typedef struct {
@ -83,7 +83,7 @@ settags(Client *c, Client *trans) {
ch.res_name ? ch.res_name : "", c->name);
for(i = 0; i < nrules; i++)
if(regs[i].propregex && !regexec(regs[i].propregex, prop, 1, &tmp, 0)) {
c->isuntiled = rule[i].isuntiled;
c->isfloating = rule[i].isfloating;
for(j = 0; regs[i].tagregex && j < ntags; j++) {
if(!regexec(regs[i].tagregex, tags[j], 1, &tmp, 0)) {
matched = True;


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